However, it's not the most practical weapon, so unless you're struggling for ranged weapons, skip this one. Egor's Rapier - This is a one shot, slug shotgun with immense range and damage.Once all leavers are pulled the case will open and the gun is yours. You can reach the Field Nullifier that blocks your powers behind some breakable planks. There's now a series of levers to pull against a time limit while avoiding lasers that will reset the clock. Once done, head back to the Fathoms of Lament where the door at the back will now open. They'll appear as pictograms on the walls inside and give you the number to open the door in the three minute time limit. Save this until last, as its filled with codes that appear as you complete other presents. ![]() Most of them are dangerous (with the odd Trinket thrown in) but one will be inside the Dawn of Reason building. They'll be mostly randomised, cycling between a roster of set locations. Each on represents a present you can open if you can reach it. Head to the Fathoms building when it's open and you'll find a map with flashing lights on. You obtain this from the Fathoms of Lament attraction in Karl's Bay in the evening.Given the number weapons available that do a similar job, and it's extremely long winded method to obtain it, we think its worth skipping this option. Heritage Gun - This is a weapon that transforms between a slug firing rifle and wide spread shotgun.At this point, head to Karl's Bay in the afternoon and open up Akkar Station. You can get this once you are using the power station to open up the Horizon Stations scattered around the map.It's a fantastic option to avoid surprises, if you're playing with stealth, but if you've come this far you may find you don't need it. Echolocation PT-6 Spiker - This weapon fires radar bullets that will still kill people, but also scans and tags enemies in the immediate areas.This is obtained by killing the Visionary Aleksis.We'd recommend having this in your back pocket for tricky situations when you need some health. You can dual wield these and this will greatly increase your healing. Aleksis Vampire LIMP-10s - Containing the Vampire perk, players can recover health when damaging enemies.Follow the Visionary lead to reach Charlie to get it from his corpse.We would recommend keeping this one due to it firing 20 shells before needing a reload. Charlie's Strelak 50-50 - This shotgun also has the Snare perk and like the base version boasts incredible range and damage.Find the batteries and the Verso is yours to wield. You should make the discovery that Eternalists have blown open the vault and inside you'll find a door that needs four batteries to open. To obtain them, head to the Complex at Noon and explore the bunker under the leg of the Stabilizer Core (that's the big wheel).It also comes with strong auto assist aiming that snaps to enemies as you look down the sights. They also come with the 'Snare' perk to slow enemies when you hit them. Strelak Verso - Dual wield pistols that can be combined to create a burst fire SMG.Here are the special weapons and our recommendations: Ultimately, these are just upgraded versions of the basic weapons, but worth infusing if you can get them. Special weapons, in this game, are obtained by killing the Visionaries. It's also always readily available on the beach and plenty of ammo is spread across the levels. Limp-10 - This basic SMG isn't fantastic, but can do a job due to its nimble reload time.While it's a bit unreliable to start with, once you do get some good perks it can be a reliable long ranged weapon. MG-1 Pepper Mill - This heavy weapon is much like an assault rifle.This should blow away enemies in one shot at a medium-close range without any issues. ![]() ![]() Volpat Trencher - Another shotgun, this time a pump action.However, it does suffer from a slow reload time so ensure you have a good backup weapon. It fires fast, does lots of damage and has an unusually long range. Strelak 50-50 - this is a twin ammo drum shotgun.Here are the weapons I would suggest using: In my opinion, Shotguns rain supreme in this game due to the number of opponents and close-quarter environments. ![]() When starting out, it can be a little daunting to get to grips with what guns there are and what's worth keeping to Infuse.
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